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<title>rtg65's CGPortoflio Gallery</title>
<link>http://rtg65.cgsociety.org/gallery/</link>
<description>rtg65's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>The Beginning</title>
	<link>http://rtg65.cgsociety.org/gallery/662810</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/301640/301640_1218438616_small.jpg"><br><br>I submit you my last personal work name The Beginning.<br />
<br />
In this image I wanted to create a view of the space with stroke and life, without forgetting to have depth of field.<br />
I use Photoshop with a Wacom for an original res. of 3k.<br />
<br />
Hope you'll like !]]>
	</description>
	<pubDate>Mon, 11 Aug 2008 07:10:19 +0000</pubDate>
	</item>
	<item>
	<title>New York Camera Mapping (video)</title>
	<link>http://rtg65.cgsociety.org/gallery/630630</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/301640/301640_1210596669_small.jpg"><br><br>Hie everybody,<br />
<br />
I presented you my last work, a camera mapping of New York realise under 3ds max, and compositing under Eyeon Fusion.<br />
<br />
12 rendering pass are necessary and more than 45s par frame under Eyeon Fusion, for a output resolution in full HD (1920*1080).<br />
<br />
Link to the HD version in 720p (QuickTime H.264) :<br />
http://sd-1.archive-host.com/membres/up/1616326532/NewYork720p.mov<br />
<br />
I hope you like !]]>
	</description>
	<pubDate>Mon, 12 May 2008 12:51:21 +0000</pubDate>
	</item>
	<item>
	<title>Backlighting</title>
	<link>http://rtg65.cgsociety.org/gallery/613276</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/301640/301640_1207899865_small.jpg"><br><br>I submit you my last personal matte painting.<br />
I wanted to recreate in this image a high light in backlighting. It痴 so hard !<br />
I also wanted to have a great depth of field, to can more play with the clouds, the light and the shadows.<br />
For realise all this, I知 use about 30 photos merge in Photoshop, and I painting on this all the lighting, and the shadows.<br />
Hope you'll like it !<br />
<br />
Published on the may issue of 2d Creative and on July with this making of.]]>
	</description>
	<pubDate>Wed, 26 Mar 2008 08:27:03 +0000</pubDate>
	</item>
	<item>
	<title>The Beginning of the End</title>
	<link>http://rtg65.cgsociety.org/gallery/593302</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/301640/301640_1205432564_small.jpg"><br><br>I知 first realise under Mudbox a version of the planet so get a good base and have detail in the modelling.<br />
Under Max, I知 rendering mush layers so get the result want.<br />
All composite under Photoshop so can paint above all it.]]>
	</description>
	<pubDate>Fri, 08 Feb 2008 08:51:43 +0000</pubDate>
	</item>
	<item>
	<title>Walther P99</title>
	<link>http://rtg65.cgsociety.org/gallery/596352</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/301640/301640_1203185584_small.jpg"><br><br>Walther P99 realise under 3ds Max with Mental-Ray, and only 1h30 of rendering for a outpout resolution of 1950x1280.<br />
<br />
The image was published on March and May with this Making of on 3D Creative.]]>
	</description>
	<pubDate>Sat, 16 Feb 2008 18:13:06 +0000</pubDate>
	</item>
	<item>
	<title>Old Pillar</title>
	<link>http://rtg65.cgsociety.org/gallery/603332</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/301640/301640_1204540304_small.jpg"><br><br>I知 first create under max a low poly of the old pillar with 1440 faces, unfold the low, and then I export all under mudbox to modelling all the asperities. At the end my pillar take more of 360 000 ploys. Then I extract the displace and the normal. Under max, I use a VRay displace and import the diffuse and specular map create under Photoshop.<br />
I make the scene to A at Z in only 3 hours, and wait the same time for the render.]]>
	</description>
	<pubDate>Mon, 03 Mar 2008 10:31:46 +0000</pubDate>
	</item>
	<item>
	<title>Provence</title>
	<link>http://rtg65.cgsociety.org/gallery/600403</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/301640/301640_1203974152_small.jpg"><br><br>In this picture I知 wanted to represent a calm afternoon in Provence (France). The scene seems frozen, the buildings and alls the elements are olds, cracks and aging. They have all lived, but have not necessary a future. The opposition between the blue and the orange accentuate all it痴, the past and the future, the side frozen and the little hope of evolution.<br />
<br />
For the technical aspect I知 realise the picture under 3ds max with Vray and Photoshop for compositing the all.]]>
	</description>
	<pubDate>Mon, 25 Feb 2008 21:15:57 +0000</pubDate>
	</item>
	<item>
	<title>Chapel</title>
	<link>http://rtg65.cgsociety.org/gallery/595675</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/301640/301640_1203010429_small.jpg"><br><br>Photography hdr realise with a total of 5 shoots in Bretagne (France).]]>
	</description>
	<pubDate>Thu, 14 Feb 2008 17:33:52 +0000</pubDate>
	</item>
	<item>
	<title>Dune du Pilat</title>
	<link>http://rtg65.cgsociety.org/gallery/636336</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/301640/301640_1211987905_small.jpg"><br><br>Photography]]>
	</description>
	<pubDate>Wed, 28 May 2008 15:18:33 +0000</pubDate>
	</item>
	<item>
	<title>Shadows and Lights</title>
	<link>http://rtg65.cgsociety.org/gallery/595683</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/301640/301640_1203011398_small.jpg"><br><br>Photography realise at La Dune du Pilat (France).]]>
	</description>
	<pubDate>Thu, 14 Feb 2008 17:50:00 +0000</pubDate>
	</item>
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